Hero Background

A long time ago, brave hunter grandpa saved Little Red Hood and her granny from the wolf’s belly and they lived happily ever after….though that was not how the real story ended. The wolf pack, harboring bitter resentment from this, never forgot the scars on the belly. One dark night when the moon was hidden, the new wolf king Haas led the pack and attacked the village in revenge, and elderly hunter grandpa was slained in an attempt to save granny. All of this happened before the eyes of Ruby, the Little Red Hood and drove this innocent girl into madness. With a scythe she sliced the wolf king into two pieces then peeled off its skin and swallowed its heart raw. Although the happy memories with grandma and grandpa still vividly flash before her eyes, things would never be the same again. After burying her families, Ruby started to wander in the Land of Dawn carrying her scythe. She made a vow – that she would create a happy ending for every story.


Let's dance!
Let’s dance!

Passive – Ruby’s basic attacks cannot trigger lifesteal effect but all skills will inherit 100% of gear lifesteal effect. Within a short period after releasing a skill, Ruby can leap to another position. Jumping or rolling backwards will increase Ruby’s armor shortly (effects increase with level). Jumping forwards will allow Ruby’s skills to slow down enemies for a short period.

Be good!
Be good!

1st Skill – Slashes rapidly, dealing 50/70/90/110/130/150 pts of physical damage to front target. Meanwhile launches a shock wave forwards, dealing 50/70/90/110/130/150 pts of physical damage to the enemies it touches.

Don't run, Wolf King!
Don’t run, Wolf King!

2nd Skill – Wields the giant scythe to attack twice. Every attack deals 40/60/80/100/120/140 pts of physical damage, stunning the enemy for 0.5s and slowly pulling the enemy towards the hero. Deals additional 30% of damage to enemies in the outer ring.

I'm offended!
I’m offended!

3rd Skill – Uses the scythe to attack horizontally in a wide range, dealing 205/340/475 pts of physical damage to hit enemies, pulling them to the hero’s position and stunning them for 0.5s.

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