The labyrinth-dwelling Minotaur was once the symbol of power for the entire kingdom, up until he was defeated by a youth from a far-off land. In the many months and years since, he has trained alone in his labyrinth, hoping for the day when he might have a chance of defeating that young man. Time endowed the Minotaur with intelligence, and he learned how to concentrate his fury into more powerful explosions of strength. When he finally emerged from his labyrinth, he discovered that the thriving Minoan civilization had long ceased to be, and that the whole world had moved on. As he sat lamenting the absence of a proper outlet to show off his powers, a voice from a distant alternate dimension summoned him. This is how the Minotaur came to the Land of Dawn, where he can fully unleash his powers and restore his name as a Son of Minos.
Passive – When abilities or basic attacks hit enemies, Minotaur will become more enraged. When Rage is full, Minotaur will enter Rage Mode and receive extra armor and magic resist (effects increase with level), as well as extra effects for his abilities. When Rage Mode subsides, Mintoaur will be unable to build up Rage for a time.
1st Skill – Wields a warhammer and deals 350/380/410/440/470/500 physical damage to enemies within melee range in front of him, also lowering their movement speed 65%. If in Rage Mode, attack range will expand greatly.
2nd Skill – Encourages himself and surrounding allies, regening 340/370/400/430/460/490 HP for himself and giving allies 50% healing. If in Rage Mode, a Rage Regen effect will be activated for 2s, allowing him to regen HP after taking damage.
3rd Skill – Strikes the ground in a row, causing shock waves that deal 180/240/300 pts of physical damage to nearby enemies as well as 180/240/300 pts of true damage. Also lowers target’s movement speed 70%/70%/70%. If in Rage Mode, his striking speed will increase, he will deal an extra attack, and enemies will be knocked airborne.