On the Megalith Wasteland, there are only giant rocks and some sparse bushes in sight. It’s a very infertile land where Hilda and her people lived. The infertility of the land required everyone in the clan to become a good hunter in order to acquire precious meat. Born with great strength, Hilda soon became the leader of the hunting party and led her people to harvest abundant food. However, an unknown power raised and drove wild animals frenzy and consequently it was more and more difficult to hunt. Eventually, crazy beasts started to attack the clan. After the death of several clansmen, the great priest of the clan foresaw the dark destruction. From that time on, carrying the hope of entire clan on her shoulders, Hilda headed toward the Land of Dawn to find a new home for her people. She became a mercenary traveling around the world and her rich experiences soon made her a most reliable warrior to her teammates.
Passive – Hilda’s HP regen speed increases when she’s in the bush. Entering the bush will give her a shield lasting 5 sec, which absorbs an amount of damage equal to 10% of her max HP, this effect can only be triggered every 10 sec. When Hilda’s HP drops below 30%, she can obtain a great HP regen ability. This effect can only be triggered every 120 sec.
1st Skill – Activates the great sword’s rune power, increasing Hilda’s own movement speed by 30% for 3s. Additionally will increase the damage dealt in next basic attack by 200/230/260/290/320/350 pts of physical damage to target and slows it down. The enemy behind the target will receive 120/138/156/174/192/210 pts of physical damage
2nd Skill – Locks onto one enemy target for pursuit, skill can be released 3 times maximum, the 2nd attack will deal damage to target’s surroundings, the 3rd attack will knock back target and surrounding enemies temporarily, each time dealing 120/150/180/210/240/270 pts of physical damage.
3rd Skill – Hilda jumps toward the target and slashes powerfully, dealing 700/800/900 pts of physical damage and temporarily stuns the target, at the same time dealing 420/480/540 pts of physical damage to enemy units surrounding the target. Each kill or or assist will increase the Power of Wildness, and increase the skill’s physical damage by 40/60/80 pts, up to 10 layers maximum. Once maximum layer is reached, damage to enemies will further increase by 80/120/160 pts, and will ignore 40% of the target’s physical defense.