Chou was born in a secluded slum deep in the hearts of poverty, living the lowest quality of life. Despite the dreadful conditions Chou still kept his heart of kindness, as day in day out he continued to look after the old and the young there with passion. At that time, there was great turmoil and unrest in the Land of the Dawn; mayhem spread throughout the land and eventually started to affect this small remote area. One day, Chou rescued a mystic monk under pursuit by his captors, and took him back to his slum to care for him. In return, the monk imparted the ancient Asian Kung-Fu skill to Chou, and told him that the world needed a real hero to stand up and end the turmoils. Chou made a vow right there and then, and without looking back he would start out on his journey in the Land to become a true hero. As Chou was leaving, the monk nodded and disappeared into the shadows.
Passive – After every 8 yards of movement, the next basic attack will deal 140% of damage and shortly slow down the target.
1st Skill – Punches forward, able to cast 3/3/3/3/3/3 times in a row, dealing 120/130/140/150/160/170 pts of physical damage. Former 2/2/2/2/2/2 attacks will lower target’s movement speed 60%/60%/60%/60%/60%/60%, the 3/3/3/3/3/3th attack will knock nearby enemies airborne. Using this skill will refresh the cooldown on your next Shunpo.
2nd Skill – Wages a short-range charge, invincible and immune to control skills while charging up. Within 2/2/2/2/2/2s after the charge, attacks will ignore target’s armor 3/5/7/9/11/13, stacking up to 3/3/3/3/3/3 times at most.
3rd Skill – Casts a roundhouse kick to knock back the target and deal 320/400/480 pts of physical damage. Use the skill again to chase up the in-the-air enemy and deal at least 320/400/480 pts of physical damage.
Chou can be a very versatile player. He has a good crowd control when utilized properly. He also has the ability to pick out the carry of an opponent’s team. On certain situations, you can also make use of your second skill to dodge some of the incoming skills of your opponent. Your crowd control is greatly needed when clashing, with that in mind you will want to survive as long as you can on every clash.
Though there are some builds that focus purely on damage, their key role is to take out the enemy’s carry as fast as they can. What we will be focusing though is on a tank build Chou. Your team will greatly benefit from this since you will be able to provide disables for a longer period of time. Imagine Chou together with Tigreal or Minotaur, you will give them an easier time tanking since you will target and disable the carry.
And when things get a bit too dangerous, just dash out of the clash with your Shunpo. You can still stick around even with a low hp just to provide the much needed disable of your first skill. Remember that using your first skill will refresh the cooldown of your Shunpo, enabling you to dash in and out of the fight.
Next up is the item build for our Tank Chou. As always, there is no perfect build, you will have to adjust your gameplay whenever possible in order to increase your chances of winning, but nonetheless, we will still work with defensive items.
I usually go with Leather Skin at first, and if I feel like I’d have a lot of time to jungle then I’d also get Hunter’s Knife. If not, I’d get x2 Leather Skin particularly if those in my lane are both physical heroes.
Then, I go with Rapid Boots since I go pretty aggressive on the start. Rapid Boots really helps me when I try to set up my third skill in order for my opponent to get kicked towards our turret. But still, if you play it safe at the beginning of the game, it would be better to buy this as a third or second item.
Then I go with Cursed Helmet. It provides a +920 HP as well as a +50 magic resistance. It also deals 1.5% of your max hp as magic damage per second to nearby enemies. Since you will be tanky, you’re expected to last longer in a clash, this lets you do damage just by staying alive during clashes. So while doing crowd control on clashes you will also do a bit of damage on the side. You will want to get items that increase your HP, both for the purpose of being tanky as well as adding to that 1.5% max hp damage.
Bloodthirsty King. Provides +1550 HP and a +75 HP regen. Has a passive that lets you regen 20% of your max HP within 5 seconds when a kill or assist has been made. Since you are likely to get assists with your crowd control and tank build, this item greatly increases your survivability during clashes, as long as you’re not the first one to instantly die in a clash. That 1550 HP also helps add up some damage for your Cursed Helmet’s passive.
Immortality. This item gives you an additional 800 HP as well as a +40 magic resistance. It also resurrects you with a 15% HP, 2 seconds after you die. Gives you a shield that can absorb 300-1000 points of damage that can last up to 3 seconds. Again this is for survivability.
Dominance Ice or Blade Armor. I usually go for Dominance of Ice if there are a lot of melee physical damagers dominating the game, however, if it is more of the marksman who’s doing much of the damage, then I go Blade Armor. Dominance of Ice gives you a 500 mana, 70 armor, and a 5% crit strike rate reduction. Also, gives you a 15% cooldown reduction which is real nice for your crowd control skills. It also gives a passive that lowers 30% attack of attack speed for nearby enemy heroes as well as reducing their movement speed by 5%. Whilst the Blade Armor gives a + 90 armor and deals 25% of opponent’s physical attack as physical damage to an attacker when a basic attack is received.
Then lastly, Brute Force Breastplate or Heart of Steel. I usually go with just Brute Force Breastplate, however, if there are critical damage dealers who are too dominating in the late game then I go for the Heart of Steel. Brute Force Breastplate gives you +770 HP, +45 armor and increases your movement speed by 2% and physical attack by 3% whenever you attack an enemy. This lasts for 4 seconds and can stack up to 4 times. Whilst the Heart of Steel gives you a +880 HP, +30 armor, +35 hp regen and a 20% crit strike rate reduction.
I go with either Flicker or Purify. Flicker helps me set up my third skill and kick my opponents towards our turret on early game and also provides better survivability against ganks. While Purify helps me during team clashes since this can free me from disables, thus letting me perform my own crowd control skills.
The next step is for you to get used to this build. Most of the time you are there to set up the kills for your allies. Those crowd control skills can determine the outcome of each team clash.
Check the video below to check out the gameplay as well as to see a Tank Chou in action. Enjoy 🙂
Below are some videos of world ranker Chou users. You can pick up some tips and tricks watching their video.