The renowned Bloodaxe Orcs are the descendants of interbreeding between blood demons and other devils, and their custom of using arcane magic to infect the entire bodies of their enemies and animals with blood is a testament to this fact. They are bloodthirsty and war-loving, and the strongest among them is named Balmond.
Regens 4% of max HP each time he kills a minion. Regens 10% of max HP each time he kills a hero.
1st Skill – Charges up to an enemy and deals 150/175/200/225/250/275 pts of physical damage to enemies along the way. After hitting the target, he will stop and lower that enemy’s movement speed by 60%/60%/60%/60%/60%/60%, lasting 2.5/2.5/2.5/2.5/2.5/2.5s.
2nd Skill – Rapidly swings axe at surrounding enemies, dealing 65/80/95/110/125/140 pts of physical damage.
3rd Skill – Raises a giant axe, dealing 350/500/650 pts plus 20%/20%/20% of target’s missing HP as true damage to enemies in a conical area in front of the hero and lowers enemy movement speed, lasting 2/2/2s.
Balmond is both a tank and a fighter. He excels as a tank because of his regenerative abilities from his passive skill. Although having a pure damage build also helps with your regen since you will kill creeps a lot faster. What ever your build maybe, it would be best to clash when there are minions around as you can get a 4% max hp whenever you kill one. You also get a 10% max hp whenever you kill a hero, so it’ll be best to save it for a sure kill whenever you are clashing and tanking for your team mates. The passive skill of Balmond is what makes his survivability on clashes far exceed that of others. Balmond isn’t considered a full tank like those of Tigreal and Lolita, however, if you play your cards right during clashes and ensure that there are creeps around whenever you clash, then you will perfectly play the role of a tank whilst having the damage of a fighter. Remember that your Ultimate is more powerful when your target has lower HP. It has a 35-650 damage plus the 20% missing HP of the target as a true damage. With this kind of Ultimate, you can have a huge damage output even without having any attack gears. This also works well for the tank of the opposing team. We’ve all experienced Tigreal still staying alive and tanking for his team mates with a quarter of an HP. In such situations, you can eliminate him quickly even if Tigreal has a ton of armor since the missing HP damage will be true damage. If used properly, Balmond can be a nightmare for other tanks. You can also use your Ultimate to simply eliminate any enemies having low HP thus giving you a 10% HP heal because of the kill. It has a good range and also hits multiple enemies at once in a conical area. What you don’t want to do though is to use it right off the bat. Remember, the lower the HP of your target is, the higher your damage will be. Although it can also be used to slow down the enemies when you are on a chase.
You can also create a critical build with Balmond since his second skills can cause critical hits. Getting kills on clashes would be easy on this build. You can imagine the damage he can cause with his second skill whilst all of the opponents is clustered together and then using his ultimate to finish them off. Even if you are squishy, you can still have good survivability if you get the kills for yourself.
For your battle spells, I usually use Iron wall for both tank and damage build. Though flicker can also work well when on a damage build. Iron wall works well when you are the one on the front lines. This is a new battle spell that came in along the v1.1.86 patch. For 2 seconds all physical and magical damage received will be lowered 25% and damage mitigation will increase 5% for every enemy hero nearby. If you time it correctly then you can reduce a huge amount of damage you take. This works wonders when you are playing as a tank. Use it early on when clashing, just right before enemy heroes are about to unleash their skills on you.
Balmond World Rankers