Thousands of years ago, the humans defeated the Blood Demons and imprisoned their queen Alice in the dark abyss. Today, the land of dawn faces a huge disturbance and the seal’s power has slowly weakened. The dominator of dark abyss is thirsty for more believers and dark force has been growing stronger in secret. With the acquiescence of the great dominator, Alice broke free from her ancient prison. Driven mad by her endless lust for blood, she sucked the life out of any creature in her path, and especially for the fleshes of those young elves – they were the favorite of queen Alice. After a temporary satisfaction, Alice has turned her attention to something stronger – those heroes from other worlds.
Shoots a blob of blood in a specified direction, dealing 300/330/360/390/420/450 pts of magic damage to the enemy. Afterwards the hero can use this skill again to instantly teleport to wherever the blood blob is.
Deals 270/295/320/345/370/395 pts of magic damage to surrounding enemies and trap them for 1.2/1.2/1.2/1.2/1.2/1.2 seconds. When trapping effect ends, the enemy will be slowed down for 2/2/2/2/2/2s.
For the next 4/4/4 seconds after using the skill, the blood princess will be in blood-drinking mode, dealing 140/180/220 pts of magic damage to surrounding enemies every 0.5/0.5/0.5 seconds and restoring 30/55/80 pts of HP for herself at the same time.
When a nearby minion dies, a blood orb will generate. Absorbing blood orb will permanently increase maximum HP by 10 pts for Alice.